By Syd Logan

Cross-Platform improvement in C++ is the definitive consultant to constructing transportable C/C++ software code that may run natively on home windows, Macintosh, and Linux/Unix systems with out compromising performance, usability, or caliber.

 

Long-time Mozilla and Netscape developer Syd Logan systematically addresses all of the technical and administration demanding situations linked to software program portability from making plans and layout via coding, trying out, and deployment. Drawing on his large event with cross-platform improvement, Logan completely covers matters starting from using local APIs to the most recent techniques for transportable GUI improvement. alongside the best way, he demonstrates how one can in achieving characteristic parity whereas heading off the issues inherent to conventional cross-platform improvement techniques.

 

This e-book might be an crucial source for each software program expert and technical supervisor who's construction new cross-platform software program, porting present C/C++ software program, or making plans software program which could sometime require cross-platform support.

 

Build Cross-Platform purposes with out Compromise

 

Throughout the booklet, Logan illuminates his suggestions with lifelike eventualities and wide, downloadable code examples, together with an entire cross-platform GUI toolkit in accordance with Mozilla’s XUL so that you can obtain, alter, and research from. assurance comprises 

  • Policies and methods utilized by Netscape, permitting them to send internet browsers to hundreds of thousands of clients on home windows, Mac OS, and Linux
  • Delivering performance and interfaces which are constant on all structures
  • Understanding key similarities and changes between prime platform-specific GUI APIs, together with Win32/.NET, Cocoa, and Gtk+
  • Determining whilst and while to not use local IDEs and the way to restrict their impression on portability
  • Leveraging standards-based APIs, together with POSIX and STL
  • Avoiding hidden portability pitfalls linked to floating aspect, char kinds, facts serialization, and kinds in C++
  • Utilizing platform abstraction libraries similar to the Netscape moveable Runtime (NSPR)
  • Establishing a good cross-platform trojan horse reporting and monitoring system
  • Creating builds for a number of systems and detecting construct mess ups throughout structures after they occur
  • Understanding the local runtime surroundings and its effect on installation
  • Utilizing wxWidgets to create multi-platform GUI purposes from a unmarried code base
  • Thoroughly trying out program portability
  • Understanding cross-platform GUI toolkit layout with Trixul

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